#pragma once
#include "Framework.h"
#include <d3d9.h>
#include "CDXManager.h"
using namespace Framework;
class StateLogo:public CState
{
public:
	StateLogo(void);
	~StateLogo(void){}
	void Init();
	void Update();
	void Render();
	void Exit();
private:
	int m_iCount;
	IDirect3DSurface9* m_pBackGr;
};

